WikiTacticsShadow Dungeon

Set bonuses activate at 2, 3, and 4 equipped pieces.

60 records
SetClassEquipment piecesSet bonuses
AmaraMage
4 pieces
  1. 2-pieceFireBall transforms into Giant FireballView FireBall
  2. 3-pieceAccessory orb damage above 120 orbs: +100%
  3. 4-piecePlayer damage for each accessory orb on the field: +1%
Infernal TyrantMage
4 pieces
  1. 2-pieceFire ailment: enemies become vulnerable and take +20% damage
  2. 3-pieceHell Bomb: damage doubledView Hell Bomb
  3. 4-pieceHell Bomb transforms into Infernal BombardmentView Hell Bomb
Solar DominionMage
4 pieces
  1. 2-pieceFire ailment: explosions have a 30% instant-kill chance
  2. 3-pieceExplosion-skill range: +50%
  3. 4-pieceFlamestrike transforms into Ruin StormView Flamestrike
Primordial DragonstoneMage
4 pieces
  1. 2-pieceHellfire transforms into Sea of FireView Hellfire
  2. 3-pieceEach kill grants 1 stack of Fire Soul; each stack gives +3% fire damage, and maximum stacks also give +50% damage-over-time damage. Maximum 16 stacks; one stack expires every 4 seconds after triggers stop.
  3. 4-pieceVolcano transforms into Leyline FuryView Volcano
Flame Demon KingMage
4 pieces
  1. 2-pieceFlame Demon: summon count x3View Flame Demon
  2. 3-pieceMeteorite transforms into Hellfire CometView Meteorite
  3. 4-pieceFlame Demon transforms into Hell DemonView Flame Demon
Myriad FormsMage
4 pieces
  1. 2-pieceFrost Ball: firing count +5View Frost Ball
  2. 3-pieceEach kill grants 1 stack of Frost Breath; each stack gives +2% frost resistance, and maximum stacks also give +20% damage reduction. Maximum 15 stacks; one stack expires every 4 seconds after triggers stop.
  3. 4-pieceFrost Ball transforms into Giant Frost OrbView Frost Ball
Absolute ZeroMage
4 pieces
  1. 2-pieceFrost ailment can critically hit
  2. 3-pieceFrost ailment: freeze duration +30%
  3. 4-pieceBlizzard transforms into Comet ShowerView Blizzard
Winter QueenMage
4 pieces
  1. 2-pieceArctic Fury gains the damage bonus from Ice CrystalView Arctic Fury
  2. 3-pieceDamage above 40% maximum health is halved and damage below 3% is ignored
  3. 4-pieceArctic Fury transforms into Frostsoul FuryView Arctic Fury
GlacierMage
4 pieces
  1. 2-pieceIce Crystal transforms into Soul CrystalView Ice Crystal
  2. 3-pieceFrost ailment: frozen enemies lose 30% maximum health
  3. 4-pieceIce Ward transforms into Absolute ZeroView Ice Ward
Lich KingMage
4 pieces
  1. 2-pieceFrost Comet transforms into Giant Frost CometView Frost Comet
  2. 3-pieceFrost Golem: after a successful block, restore 2% player maximum healthView Frost Golem
  3. 4-pieceFrost Golem transforms into Crystal GiantView Frost Golem
HecateMage
4 pieces
  1. 2-pieceLightning skill: chance on hit to remove 8% of enemy maximum health: +3%
  2. 3-pieceThunderous Fury transforms into Thunder WebView Thunderous Fury
  3. 4-pieceThunderous Fury: damage +6% for each enemy hitView Thunderous Fury
Arcane EternityMage
4 pieces
  1. 2-pieceAfter firing Thunderstrike: 60% chance to refresh cooldown immediatelyView Thunderstrike
  2. 3-pieceEach attack grants 1 stack of Thunder; each stack gives +2% damage, and maximum stacks also give +36% critical-hit damage. Maximum 24 stacks; one stack expires every 5 seconds after triggers stop.
  3. 4-pieceThunderstrike transforms into Thunder JudgmentView Thunderstrike
Spatial DominionMage
4 pieces
  1. 2-pieceLightning ailment: 10% chance to apply a full stack
  2. 3-pieceThunder Teleport: damage doubledView Thunder Teleport
  3. 4-pieceAfter using Thunder Teleport: damage +50% for 4 seconds, up to 5 stacksView Thunder Teleport
Wheel of FateMage
4 pieces
  1. 2-pieceAccessory orb damage: +100%
  2. 3-pieceAccessory orb spawn-interval reduction: +50%
  3. 4-pieceAccessory orb count doubled
Elemental AngelMage
4 pieces
  1. 2-pieceLightning Ball transforms into Giant Lightning OrbView Lightning Ball
  2. 3-pieceElectric Sprite transforms into Electric CoreView Electric Sprite
  3. 4-pieceElectric Sprite: summon count x2View Electric Sprite
Sword EnvoyPaladin
4 pieces
  1. 2-pieceMovement speed converted to damage: +30%
  2. 3-pieceBlade Soul count doubled
  3. 4-piecePlayer damage for each Blade Soul flying sword on the field: +1%
BerserkerPaladin
4 pieces
  1. 2-pieceAfter firing Blade Dance: 30% chance to refresh cooldown immediatelyView Blade Dance
  2. 3-pieceDamage for each point of missing health: +2%
  3. 4-pieceBlade Dance transforms into Swift Blade DanceView Blade Dance
Law of CreationPaladin
4 pieces
  1. 2-pieceEach kill grants 1 stack of Battle Will; each stack gives +3% physical damage, and maximum stacks also give +40% damage-over-time damage. Maximum 12 stacks; one stack expires every 4 seconds after triggers stop.
  2. 3-pieceElite enemies can be executed at full stacks and restore health
  3. 4-pieceDeath Reaper: damage doubledView Death Reaper
Ironblood MajestyPaladin
4 pieces
  1. 2-piecePhysical skill: chance on hit to remove 8% of enemy maximum health: +1%
  2. 3-pieceHoly Sword gains the damage bonus from Blade SoulView Holy Sword
  3. 4-pieceCritical-hit damage while unaffected by debuffs: +60%
Lionheart KingPaladin
4 pieces
  1. 2-pieceCompanions deal +80% damage to enemies with Physical ailment
  2. 3-pieceAncient Guardian transforms into Hammer KnightView Ancient Guardian
  3. 4-pieceAncient Guardian: summon count x3View Ancient Guardian
TemplarPaladin
4 pieces
  1. 2-pieceWhen using Fearless Charge, also fire Hammer of JusticeView Fearless Charge
  2. 3-pieceAfter using Fearless Charge: Lightning penetration +15% for 2 seconds, up to 3 stacksView Fearless Charge
  3. 4-pieceAfter firing Fearless Charge: 30% chance to refresh cooldown immediatelyView Fearless Charge
Fourfold ForcePaladin
4 pieces
  1. 2-pieceWhile Sanctuary Shield exists: damage +40%View Sanctuary Shield
  2. 3-pieceAfter a successful block: 70% chance to fire Hammer of JusticeView Hammer of Justice
  3. 4-pieceHammer of Justice transforms into Endless HammerView Hammer of Justice
Eternal BodyPaladin
4 pieces
  1. 2-pieceLightning Blade transforms into Lightning SlashView Lightning Blade
  2. 3-pieceFatal damage triggers a counterattack instead
  3. 4-pieceGodly Incarnation: attack skills gained after transformation deal +80% damageView Godly Incarnation
Stellar GuardianPaladin
4 pieces
  1. 2-pieceEach kill grants 1 stack of Charge; each stack gives +1% lightning resistance, and maximum stacks also give +30% movement speed. Maximum 36 stacks; one stack expires every 6 seconds after triggers stop.
  2. 3-pieceElectric Storm transforms into Zeus ThunderstormView Electric Storm
  3. 4-piecePlayer damage for each orb on the field: +1%
Heavenly ArchonPaladin
4 pieces
  1. 2-pieceGodly Incarnation transforms into Holy Hammer ApostleView Godly Incarnation
  2. 3-pieceAfter using Godly Incarnation, gain invincibility for 1 secondsView Godly Incarnation
  3. 4-pieceLightning damage burns enemy health: +3%
Void ForgePaladin
4 pieces
  1. 2-pieceDamage reduction while dashing: +20%
  2. 3-pieceMolten Fissure transforms into Demonic FissureView Molten Fissure
  3. 4-pieceFlame Charge transforms into Flameburst ChargeView Flame Charge
Apocalypse KnightPaladin
4 pieces
  1. 2-pieceDamage at close range: +60%
  2. 3-pieceCritical-hit corpse-explosion chance: +30%
  3. 4-pieceFire attacks ignore damage reduction
King of LightPaladin
4 pieces
  1. 2-pieceFlame Incarnation transforms into Demon IncarnationView Flame Incarnation
  2. 3-pieceFire skill: chance on hit to remove 8% of enemy maximum health: +3%
  3. 4-pieceReflect incoming damage
Demon KnightPaladin
4 pieces
  1. 2-pieceEach kill grants 1 stack of Apocalypse Mark; each stack gives +2% fire damage, and maximum stacks also give +12% fire resistance. Maximum 24 stacks; one stack expires every 5 seconds after triggers stop.
  2. 3-pieceBlood-loss effect
  3. 4-pieceInfernal Slash transforms into Flame Slash SweepView Infernal Slash
DoomsdayPaladin
4 pieces
  1. 2-pieceDamage skill costs 3% health
  2. 3-pieceWhile Flaming Meteor Storm exists: critical-hit chance +40%View Flaming Meteor Storm
  3. 4-pieceFlaming Meteor Storm transforms into Flamecore BombardmentView Flaming Meteor Storm
Fallen Elder GodRanger
4 pieces
  1. 2-pieceBarrage auto-casts when ready without a cast actionView Barrage
  2. 3-pieceBarrage gains the damage bonus from Razor ArrowView Barrage
  3. 4-pieceBarrage transforms into Dart VolleyView Barrage
GodslayerRanger
4 pieces
  1. 2-pieceRazor Arrow transforms into Razor ScatterView Razor Arrow
  2. 3-pieceAttack speed after casting a skill for 3 seconds, up to 8 stacks: +10%
  3. 4-piecePower of the Wind transforms into Power of Flying SwordsView Power of the Wind
DaedalusRanger
4 pieces
  1. 2-pieceEach kill grants 1 stack of Assault; each stack gives +3% damage, and maximum stacks also give +15% movement speed. Maximum 15 stacks; one stack expires every 4 seconds after triggers stop.
  2. 3-pieceAll attacks ignore damage reduction
  3. 4-pieceStorm Barrage transforms into Storm SnipeView Storm Barrage
CryxRanger
4 pieces
  1. 2-pieceLethal Dart transforms into Endless Ricochet DartsView Lethal Dart
  2. 3-pieceEach Sanctuary Warrior on the field: player Physical penetration +8%View Sanctuary Warrior
  3. 4-pieceSanctuary Warrior transforms into Luminous WarriorView Sanctuary Warrior
WindbornRanger
4 pieces
  1. 2-piecePower of the Wind: creates a wind-erosion zone that reduces enemy projectile speed by 70%View Power of the Wind
  2. 3-pieceGale Arrow transforms into Hurricane ArrowView Gale Arrow
  3. 4-piecePlayer damage for each tornado on the field: +2%
Ancient AnnihilatorRanger
4 pieces
  1. 2-pieceSummoned bow damage: +100%
  2. 3-pieceDamage reduction for each summoned bow: +3%
  3. 4-pieceBlazing Fury transforms into Scorching BarrageView Blazing Fury
Hell ThroneRanger
4 pieces
  1. 2-pieceDamage taken by enemies below 50% health: +60%
  2. 3-pieceWhen using Fire Hydra, also fire Heavenly FlamesView Fire Hydra
  3. 4-pieceFire Hydra: damage doubledView Fire Hydra
Covenant of the EndRanger
4 pieces
  1. 2-pieceFire ailment: explosions add 3 stack(s)
  2. 3-pieceFlame Arrow transforms into Flame BarrageView Flame Arrow
  3. 4-pieceExplosive Arrow transforms into Multiple Explosive ArrowsView Explosive Arrow
Immortal KingRanger
4 pieces
  1. 2-pieceExplosion-skill range: +30%
  2. 3-pieceFire ailment: each application adds 4 extra stack(s)
  3. 4-pieceCluster Cannon transforms into Heavy CannonView Cluster Cannon
SeraphRanger
4 pieces
  1. 2-pieceChance to always critically hit enemies at full health: +50%
  2. 3-pieceAfter using Heavenly Flames: damage +15% for 4 seconds, up to 5 stacksView Heavenly Flames
  3. 4-pieceInfernal Cataclysm transforms into Doomsday CataclysmView Infernal Cataclysm
Primordial CalamityRanger
4 pieces
  1. 2-piecePoison ailment: explosions have a 40% instant-kill chance
  2. 3-pieceDebuff damage is tripled, but direct damage -30%
  3. 4-piecePlague Arrow transforms into Plague SpringView Plague Arrow
Elf KingRanger
4 pieces
  1. 2-pieceWhen using Chlorophyte Arrows, also fire all ready skills in the same talent treeView Chlorophyte Arrows
  2. 3-pieceChlorophyte Arrows transforms into Chlorophyte Seeker ArrowsView Chlorophyte Arrows
  3. 4-pieceVenomous Lord transforms into Demonflame LordView Venomous Lord
Pearl FairyRanger
4 pieces
  1. 2-piecePoison ailment: each application adds 3 extra stack(s)
  2. 3-piecePoison ailment: enemies become vulnerable and take +50% damage
  3. 4-pieceArrow Rain transforms into Acid RainView Arrow Rain
Parasite KingRanger
4 pieces
  1. 2-pieceWhen using Chlorophyte Arrows, also fire Venomous ArrowsView Chlorophyte Arrows
  2. 3-pieceEach kill grants 1 stack of Parasitic Spore; each stack gives +3% poison damage, and maximum stacks also give +24% damage reduction. Maximum 12 stacks; one stack expires every 4 seconds after triggers stop.
  3. 4-pieceParasitic Burst Arrows transforms into Flame Demon Burst ArrowsView Parasitic Burst Arrows
Force of NatureRanger
4 pieces
  1. 2-pieceVenomous Arrows transforms into Serpent ArrowsView Venomous Arrows
  2. 3-pieceVenom Sprite: summon count x3View Venom Sprite
  3. 4-pieceEach Venom Sprite on the field: player damage +18%View Venom Sprite
Vampire KingNecromancer
4 pieces
  1. 2-pieceSpear of Vengeance transforms into Bursting SpearView Spear of Vengeance
  2. 3-pieceAfter using Blood Pool, gain invincibility for 2 secondsView Blood Pool
  3. 4-pieceBlood Pool: damage +12% for each companion on the fieldView Blood Pool
Eldritch AuthorityNecromancer
4 pieces
  1. 2-pieceBone Archer: attacks always critically hit but cannot trigger debuffsView Bone Archer
  2. 3-pieceBone Archer: summon count x2View Bone Archer
  3. 4-pieceEach Bone Archer on the field: player Physical penetration +2%View Bone Archer
HadesNecromancer
4 pieces
  1. 2-pieceDeath Sentry: summon count x3View Death Sentry
  2. 3-pieceDeath Sentry transforms into Death KnightView Death Sentry
  3. 4-piecePlayer damage shared with companions: +60%
Evil InscriptionNecromancer
4 pieces
  1. 2-pieceBone Archer: attack firing count +1View Bone Archer
  2. 3-pieceBlood Pool transforms into Filthy DomainView Blood Pool
  3. 4-pieceBone Archer transforms into Ancient ArcherView Bone Archer
King of DestructionNecromancer
4 pieces
  1. 2-pieceEach kill grants 1 stack of Bone Rend; each stack gives +4% damage, and maximum stacks also give +50% damage-over-time damage. Maximum 8 stacks; one stack expires every 4 seconds after triggers stop.
  2. 3-pieceCurse Mage: attacks ignore enemy damage reductionView Curse Mage
  3. 4-pieceCurse Mage transforms into AberrationView Curse Mage
God of ChaosNecromancer
4 pieces
  1. 2-pieceShadow Chains: each enemy hit has a 50% chance to add 1 ricochetView Shadow Chains
  2. 3-pieceShadow Chains transforms into Withering ChainsView Shadow Chains
  3. 4-pieceEach attack grants 1 stack of Shadow Mark; each stack gives +4% damage, and maximum stacks also give +100% damage-over-time damage. Maximum 30 stacks; one stack expires every 4 seconds after triggers stop.
Void Elder GodNecromancer
4 pieces
  1. 2-pieceShadow Orb transforms into Multiple Shadow OrbsView Shadow Orb
  2. 3-piecePlayer damage for each orb on the field: +1%
  3. 4-pieceDemonic Ball transforms into Black HoleView Demonic Ball
Otherworldly KingNecromancer
4 pieces
  1. 2-pieceCompanions deal +60% damage to enemies with Shadow ailment
  2. 3-pieceReaper transforms into NightmareView Reaper
  3. 4-pieceReaper: summon count x3View Reaper
Eternal NightNecromancer
4 pieces
  1. 2-pieceShadow ailment: each application adds 3 extra stack(s)
  2. 3-pieceShadow ailment: stack gains are doubled
  3. 4-pieceDoom Sigil transforms into Dark Crystal CurseView Doom Sigil
Void TerminatorNecromancer
4 pieces
  1. 2-pieceShadow attacks ignore damage reduction
  2. 3-pieceCorruption Domain transforms into Withered GroundView Corruption Domain
  3. 4-pieceDemonic Ball gains the damage bonus from Shadow OrbView Demonic Ball
TrapmasterNecromancer
4 pieces
  1. 2-pieceCompanion damage for each trap on the field: +16%
  2. 3-pieceWhen using Venom Trap, also fire Toxic DomainView Venom Trap
  3. 4-pieceVenom Trap transforms into Venom Tongue TrapView Venom Trap
CalamityNecromancer
4 pieces
  1. 2-piecePhantom Archer: when applying a debuff on hit, extra stacks +2View Phantom Archer
  2. 3-piecePhantom Archer: summon count x3View Phantom Archer
  3. 4-piecePhantom Archer transforms into Blood Spirit ArcherView Phantom Archer
PharaohNecromancer
4 pieces
  1. 2-pieceVenomous Spider transforms into Bursting SpiderView Venomous Spider
  2. 3-pieceVenomous Spider: when attacked, 20% chance to trigger Soul Explosion and die with the attacker; ineffective against bossesView Venomous Spider
  3. 4-pieceVenomous Spider: summon count x3View Venomous Spider
Aberrant OneNecromancer
4 pieces
  1. 2-pieceToxic Domain transforms into Corrosive GroundView Toxic Domain
  2. 3-pieceWhile Venom Nova exists: damage reduction +20%View Venom Nova
  3. 4-pieceVenom Nova transforms into Flameburst NovaView Venom Nova
Corrupted GalaxyNecromancer
4 pieces
  1. 2-pieceEach kill grants 1 stack of Plague Power; each stack gives +4% poison damage, and maximum stacks also give +50% damage-over-time damage. Maximum 8 stacks; one stack expires every 4 seconds after triggers stop.
  2. 3-piecePoison ailment can critically hit
  3. 4-piecePoison damage burns enemy health: +5%
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Armor set bonuses - Shadow Dungeon Wiki

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