Latest documented update: Version 1.1.9, . All 18 updates from 1.0.1 onward use the developer's official notes; versions 1.0.4 to 1.0.6 add exact values checked against the game files.
Version 1.1.9
Fixed a bug where minions' Bursting Comet exploded immediately after spawning
Added Reforging Stone, Tempering Stone, Chaos Stone, and Enchanting Stone
Summoning skills can now be cast automatically: after the player enters combat, summon skills will automatically summon their minions (each skill can be toggled individually)
Added an equipment affix that summons all minions after revival
Added an auto-pause toggle (the game does not pause by default; you can configure it)
Fixed a bug where Ancient Guardian did not benefit from the Peak Talent summon count bonus
Increased the drop rate of Ascension Stone
Fixed a bug where the experience bar did not increase after reviving from death
Fixed a bug where aura rune attributes were set to 0
Auto-pickup range is now displayed as a percentage
Increased the size of summon count text
Increased the size of dropped item text
Buffed Holy Sword
Buffed Frost Ball
Increased late-game minion damage
Reduced elemental damage converted from maximum health
Fixed an issue where clicking the Storage Chest UI while moving the mouse caused the character to walk away and close the chest
Added display of the current map name
Increased Demonic Ball damage
Fixed a bug where some Chapter 7 maps had no air walls
Fixed a bug where half of the minions disappeared after changing maps when wearing equipment with a minion-doubling affix
Reduced the brightness of the Paladin's Blade Dance
Added first-layer and last-layer buttons to the Secret Realm UI
Fixed Paragon Talent Tree bonuses not taking effect.
Talent Skill Runes can now stack.
Gold dropped on death was reduced from 10% to 5%.
Increased the number of Ascension Stones dropped. The official note does not state the numerical amount.
Fixed the blacksmith being unable to reforge skills socketed with Equipment Skill Runes.
Fixed incorrect Resistance Potion images.
Fixed an issue where the game could not be entered.
Skills fired by linked release now work normally even when they are not on the Quick Cast Bar.
Late-game summon skill scaling
The same build expanded and increased the level factor used by companion skills. The formula is: listed skill damage multiplied by [1 + (normal attack damage bonus multiplied by the level factor)].
Player level
Before
After
Change
0-49
0%
0%
No change
50-59
10%
10%
No change
60-69
20%
20%
No change
70-74
40%
40%
No change
75-79
40%
60%
+20 points
80-84
60%
90%
+30 points
85-89
60%
120%
+60 points
90-94
80%
150%
+70 points
95-99
100%
190%
+90 points
100+
100%
230%
+130 points
The factor multiplies the character's normal attack damage bonus inside the companion-skill formula. It is not a flat 230% multiplier on final listed damage.
Death, Paragon, and rune numbers
The 0.2-per-point Paragon correction covers Fire, Frost, Lightning, Poison, Physical, Shadow, maximum health, and maximum mana affinity lines.
Existing saves receive the missing Paragon affinity bonuses once.
Talent Skill Runes stack only when their skill names match.
System
Before
After
Gold lost on death
Current gold divided by 10: 10%
Current gold divided by 20: 5%
Talent Skill Rune maximum stack
1
999
Paragon affinity bonus
Not applied
0.2 per invested point
Blacksmith, linked skills, and item persistence
Weapon reforging and transformation now process every applicable skill slot, instead of only the first two.
Linked skills can work even when they are absent from the Quick Cast Bar.
Manually dropped items remain where they were dropped after a level is saved and are no longer automatically collected after 10 seconds.
DPS targets, summoned units, companions, and clones no longer generate normal enemy drops.
300 Necromancer bone and corpse weapons gained Summon Damage in version 1.0.4.
The added values are 3%, 5%, 7%, 10%, 13%, 15%, 17%, 20%, 23%, 25%, 27%, 30%, 33%, 35%, 37%, 40%, 43%, and 45%.
After this update, 344 Necromancer weapons had Summon Damage, including weapons that already had it.
New Summon Damage ranges by item level and quality
Required level
Quality
Summon Damage range
0
Magic
3%
2
Magic
3-5%
3
Magic
5%
5
Rare
7-10%
9
Magic
5-10%
10
Rare
10-13%
10
Superior
10-13%
14
Magic
10%
15
Superior
13%
20
Rare
13%
20
Superior
13-15%
20
Epic
17-20%
30
Rare
15%
30
Superior
15%
30
Epic
20%
30
Legendary
25-27%
40
Superior
17%
40
Epic
20-23%
40
Legendary
27-30%
40
Mythical
33-35%
50
Superior
17-20%
50
Epic
23%
50
Legendary
30%
50
Mythical
35-37%
60
Superior
20%
60
Epic
25%
60
Legendary
33%
60
Mythical
37%
70
Epic
25-27%
70
Legendary
33-35%
70
Mythical
40%
80
Legendary
35%
80
Mythical
40-43%
90
Legendary
35-37%
90
Mythical
43%
100
Mythical
43-45%
Summon skill scaling
The 1.0.4 companion formula was listed skill damage multiplied by [1 + (normal attack damage bonus multiplied by the level factor)]. Version 1.0.5 later increased the high-level factor table again.
The developer announced a 160-stage story, a level cap of 100, and a Paragon talent tree after the cap. Enemy levels and drops depend on the map instead of the player's level.
Greater Rifts unlock after the story, with Normal, Master, Nightmare and Inferno difficulties. Higher difficulties improve rare-item chances and allow more weapon affixes. Rift rewards include runes, socketing materials and enhancement items.
The release adds 15 equipment sets per class and Treasure Sprites that collect loot and salvage unwanted equipment. PC controls include mouse movement, adjustable cursor size, and one-button use of buff potions. The DPS tester can attack the player to test effects triggered by taking a hit.
Version 0.4.0 added a chapter, 10 bosses and 30 levels, with localization in 24 languages. The developer said the demo would receive no further major updates while work moved to the full game.
Those counts describe additions to the demo, not the total content in the current release. Use the boss catalogue and retail patch history for the full game.