WikiTacticsShadow Dungeon

Shadow Dungeon patch notes

Latest documented update: Version 1.1.9, . All 18 updates from 1.0.1 onward use the developer's official notes; versions 1.0.4 to 1.0.6 add exact values checked against the game files.

Version 1.1.9

  • Fixed a bug where minions' Bursting Comet exploded immediately after spawning

Developer's in-game version 1.1.9 notes (available in the game)

Version 1.1.8

  • Fixed a bug where Pink Accessories did not receive Accessory Affixes and instead received Weapon Affixes
  • Fixed a bug where Gold and Orange Accessories could not receive Percentage HP Loss Affixes
  • Fixed a bug where an indexing error caused only Runes to drop while other Gems did not drop

Developer's in-game version 1.1.8 notes (available in the game)

Version 1.1.7

  • Fixed an issue where auto item pickup did not work
  • Fixed an issue where auto-targeting did not work
  • Percentage HP loss affixes can now be converted into any other elemental type
  • Reforging Stones, Tempering Stones, Chaos Stones, and Enchantment Stones now have an additional drop chance based on the dungeon difficulty

Developer's in-game version 1.1.7 notes (available in the game)

Version 1.1.6

  • Fixed a bug that could prevent the game from loading after an equipment error caused more than 6 gem sockets to appear
  • Increased the drop rate of Chaos Orbs
  • Fixed an issue where the Treasure Hunting Sprite could disappear when switching scenes
  • Reduced the performance cost of player monster detection to improve frame rate
  • Reduced the performance cost of projectile tracking to improve frame rate
  • Fixed an issue with incorrect Boss name displays

Developer's in-game version 1.1.6 notes (available in the game)

Version 1.1.4

  • The blacksmith can reforge and enhance already equipped gear
  • Gems and runes can be removed while a weapon is equipped
  • Fixed Secret Realm boss level maps not generating correctly
  • Fixed some temples being unusable
  • Added distinct minimap colors for normal and rare chests
  • Reduced summon collision sizes
  • All skill cooldowns refresh after switching scenes
  • Greatly optimized the performance of Aurora Galaxy and Bursting Comet
  • Reduced the number of Aurora Galaxy and Bursting Comet projectiles

Developer's in-game version 1.1.4 notes (available in the game)

Version 1.1.3

  • Increased the Chaos Stone drop rate
  • Fixed the black screen in Secret Realm Boss stages
  • Hold the right mouse button or the controller's B button to rapidly use Permanent Enhancement Potions in succession
  • Hold Shift + the right mouse button or L3 + B on a controller to quickly split items
  • Fixed a bug where equipment without skills displayed skill slots
  • Talent skill points can now be reduced with the right mouse button or the controller's B button
  • Weapons now display the Secret Realm difficulty and floor where they dropped
  • Fixed an issue where talent tree skill points were not displayed correctly in Spanish

Developer's in-game version 1.1.3 notes (available in the game)

Version 1.1.2

  • Added hotkeys for blacksmith upgrades: Shift+Left Click upgrades 10 times, Ctrl+Left Click upgrades to max. Controller X button upgrades 10 times, Controller Y button upgrades to max.
  • Fixed a bug where Chaos Stone would occasionally reduce skill affixes
  • Fixed a bug where Chaos Stone could not generate summon affixes
  • Slightly increased Chaos Stone drop rate
  • Reduced the chance for Demon Challenge Scrolls to drop in Demon Challenge Scroll scenes
  • Reduced the chance for Infernal Challenge Scrolls to drop in Infernal Challenge Scroll scenes
  • Reduced the chance for Treasure Maps to drop in Treasure Map scenes
  • Reduced the drop rate of Essences and Gold Hammers from mini bosses

Developer's in-game version 1.1.2 notes (available in the game)

Version 1.1.1

  • Reduced the price growth curve for blacksmith enhancements, greatly lowering late-game costs
  • Fixed treasure maps sometimes teleporting to the wrong coordinates
  • Fixed hell challenge scrolls sometimes teleporting to the wrong coordinates
  • Fixed the Necromancer's Poison Nova skill getting stuck and firing endlessly

Developer's in-game version 1.1.1 notes (available in the game)

Version 1.1.0

  • Fixed a bug where runes could be lost
  • Reduced stuttering during mouse movement
  • Secret Realm drops now include Demon Challenge Scrolls, Treasure Maps, and Infernal Challenge Scrolls
  • Added three new Treasure Fairies: Charging Fairy, Guardian Fairy, and Wisdom Fairy
  • Treasure Fairies now benefit from the player's movement speed bonus
  • Increased the Treasure Fairy search range
  • Negative effects now detonate enemies every 2 seconds instead of every 3 seconds
  • Increased damage after set skills transform
  • Increased the size of the player marker on the minimap
  • Added multiple 6K monitor resolutions
  • Added multiple 16:10 monitor resolutions
  • Added overhead HP bars and shield bars for the player (can be toggled in Settings)
  • Added a shield-break skill firing mechanic
  • Summons now benefit from 50% of the player's movement speed bonus

Developer's in-game version 1.1.0 notes (available in the game)

Version 1.0.9

  • Added Boss stages to Secret Realms: a mini Boss every 5 floors and a major Boss every 10 floors
  • Fixed a bug with rune removal
  • Percentage health-loss effects now deal 30% less damage to elite monsters
  • Monsters in Secret Realms gain percentage health-loss resistance: Normal 0%, Master 10%, Nightmare 20%, Inferno 30%
  • Fixed a bug where mouse movement still triggered when clicking UI
  • Fixed a bug where the detection range for removing runes from accessories was too small
  • Fixed minions' Bursting Comet not spawning
  • Nerfed Bursting Comet
  • Fixed a bug where gem effects stacked repeatedly after loading a save

Developer's in-game version 1.0.9 notes (available in the game)

Version 1.0.8

  • Fixed an issue where mouse movement stopped working

Developer's in-game version 1.0.8 notes (available in the game)

Version 1.0.7

  • Added item quality background images
  • Added Reforging Stone, Tempering Stone, Chaos Stone, and Enchanting Stone
  • Summoning skills can now be cast automatically: after the player enters combat, summon skills will automatically summon their minions (each skill can be toggled individually)
  • Added an equipment affix that summons all minions after revival
  • Added an auto-pause toggle (the game does not pause by default; you can configure it)
  • Fixed a bug where Ancient Guardian did not benefit from the Peak Talent summon count bonus
  • Increased the drop rate of Ascension Stone
  • Fixed a bug where the experience bar did not increase after reviving from death
  • Fixed a bug where aura rune attributes were set to 0
  • Auto-pickup range is now displayed as a percentage
  • Increased the size of summon count text
  • Increased the size of dropped item text
  • Buffed Holy Sword
  • Buffed Frost Ball
  • Increased late-game minion damage
  • Reduced elemental damage converted from maximum health
  • Fixed an issue where clicking the Storage Chest UI while moving the mouse caused the character to walk away and close the chest
  • Added display of the current map name
  • Increased Demonic Ball damage
  • Fixed a bug where some Chapter 7 maps had no air walls
  • Fixed a bug where half of the minions disappeared after changing maps when wearing equipment with a minion-doubling affix
  • Reduced the brightness of the Paladin's Blade Dance
  • Added first-layer and last-layer buttons to the Secret Realm UI

Developer's in-game version 1.0.7 notes (available in the game)

Version 1.0.6

Changes

  • Added an automatic-attack toggle to each skill on the Quick Cast Bar; each skill can be configured individually.
  • Fixed the little fairy disappearing after changing scenes.
  • Fixed gems not dropping from Secret Realms on Inferno difficulty.
  • Fixed some numerical values not taking effect.
  • The Treasure Fairy now gains one-third of the player's movement-speed bonus.
  • Fixed incorrect negative-effect affixes on weapons.
  • Fixed Buff-type skills becoming permanent bonuses when changing maps.
  • Talent Skill Runes already picked up by the player can now also be stacked.

Paladin sword and shield correction

143 Epic, Legendary, and Mythical Paladin swords and shields now use their intended negative effects. The modifier values themselves did not change.

ScopeCount
Swords60
Shields83
Epics25
Legendarys58
Mythicals60
Required-level range20-100
Total items143

Per-skill automatic attacks

  • Right-click an individual Quick Cast Bar skill to toggle whether automatic attacks may use it.
  • The choice is stored per action-bar slot and defaults to enabled.
  • A visible indicator and tooltip report the current state.
  • The global automatic-attack shortcut is ignored while the pointer is over interface elements.

Treasure Fairy movement formula

Fairy movement speed = base speed x [1 + (player movement-speed bonus percent / 300)].

Player movement-speed bonusFairy bonus
+15%+5%
+30%+10%
+60%+20%
+90%+30%

The fairy inherits one-third of the player's bonus, not one-third of the player's complete movement speed.

Inferno gems and existing Skill Runes

  • Eligible lower-tier gems can drop in higher-tier Secret Realms, including Inferno.
  • New and already-owned Talent Skill Runes can stack to their maximum stack size.

SteamDB build 24999863 · Shadow Dungeon Steam news

Version 1.0.5

Changes

  • Fixed Paragon Talent Tree bonuses not taking effect.
  • Talent Skill Runes can now stack.
  • Gold dropped on death was reduced from 10% to 5%.
  • Increased the number of Ascension Stones dropped. The official note does not state the numerical amount.
  • Fixed the blacksmith being unable to reforge skills socketed with Equipment Skill Runes.
  • Fixed incorrect Resistance Potion images.
  • Fixed an issue where the game could not be entered.
  • Skills fired by linked release now work normally even when they are not on the Quick Cast Bar.

Late-game summon skill scaling

The same build expanded and increased the level factor used by companion skills. The formula is: listed skill damage multiplied by [1 + (normal attack damage bonus multiplied by the level factor)].

Player levelBeforeAfterChange
0-490%0%No change
50-5910%10%No change
60-6920%20%No change
70-7440%40%No change
75-7940%60%+20 points
80-8460%90%+30 points
85-8960%120%+60 points
90-9480%150%+70 points
95-99100%190%+90 points
100+100%230%+130 points

The factor multiplies the character's normal attack damage bonus inside the companion-skill formula. It is not a flat 230% multiplier on final listed damage.

Death, Paragon, and rune numbers

  • The 0.2-per-point Paragon correction covers Fire, Frost, Lightning, Poison, Physical, Shadow, maximum health, and maximum mana affinity lines.
  • Existing saves receive the missing Paragon affinity bonuses once.
  • Talent Skill Runes stack only when their skill names match.
SystemBeforeAfter
Gold lost on deathCurrent gold divided by 10: 10%Current gold divided by 20: 5%
Talent Skill Rune maximum stack1999
Paragon affinity bonusNot applied0.2 per invested point

Blacksmith, linked skills, and item persistence

  • Weapon reforging and transformation now process every applicable skill slot, instead of only the first two.
  • Linked skills can work even when they are absent from the Quick Cast Bar.
  • Manually dropped items remain where they were dropped after a level is saved and are no longer automatically collected after 10 seconds.
  • DPS targets, summoned units, companions, and clones no longer generate normal enemy drops.

SteamDB build 24991261 · Shadow Dungeon Steam news

Version 1.0.4

Changes

  • Increased the late-game damage of summons.
  • Added a Summon Damage affix to Necromancer weapons.
  • Fixed incorrect display of weapon negative-effect affixes.
  • Fixed enemies remaining after death and leaving aura effects behind.
  • Fixed the Treasure Fairy occasionally failing to pick up items.
  • Fixed pinnacle talents granting incorrect attributes.

Summon Damage affix

  • 300 Necromancer bone and corpse weapons gained Summon Damage in version 1.0.4.
  • The added values are 3%, 5%, 7%, 10%, 13%, 15%, 17%, 20%, 23%, 25%, 27%, 30%, 33%, 35%, 37%, 40%, 43%, and 45%.
  • After this update, 344 Necromancer weapons had Summon Damage, including weapons that already had it.

New Summon Damage ranges by item level and quality

Required levelQualitySummon Damage range
0Magic3%
2Magic3-5%
3Magic5%
5Rare7-10%
9Magic5-10%
10Rare10-13%
10Superior10-13%
14Magic10%
15Superior13%
20Rare13%
20Superior13-15%
20Epic17-20%
30Rare15%
30Superior15%
30Epic20%
30Legendary25-27%
40Superior17%
40Epic20-23%
40Legendary27-30%
40Mythical33-35%
50Superior17-20%
50Epic23%
50Legendary30%
50Mythical35-37%
60Superior20%
60Epic25%
60Legendary33%
60Mythical37%
70Epic25-27%
70Legendary33-35%
70Mythical40%
80Legendary35%
80Mythical40-43%
90Legendary35-37%
90Mythical43%
100Mythical43-45%

Summon skill scaling

  • The 1.0.4 companion formula was listed skill damage multiplied by [1 + (normal attack damage bonus multiplied by the level factor)]. Version 1.0.5 later increased the high-level factor table again.

SteamDB build 24968786 · Shadow Dungeon Steam news

Version 1.0.3

  • Fixed an experience gain bug
  • Fixed a transformation skill bug

Developer's in-game version 1.0.3 notes (available in the game)

Version 1.0.2

  • Fixed dying after reloading the game
  • Fixed stuttering when moving over item UI with a controller
  • Fixed enemies continuously dropping equipment after death
  • Balance improvements
  • Increased Ascension Stone drop rate

Developer's in-game version 1.0.2 notes (available in the game)

Version 1.0.1

  • Added more screen resolutions
  • Fixed frame drops when playing with a controller
  • Fixed controllers not being recognized
  • Fixed transformation skills not allowing points to be allocated correctly
  • Fixed portals not being enterable
  • Fixed experience not being obtainable
  • Increased fairy movement speed
  • Fixed monster element types not displaying
  • Fixed health UI not displaying values
  • Fixed fairy auto salvage
  • Fixed pinnacle talents not being cleared correctly after respec
  • Fixed the one-click backpack sorting hotkey not taking effect

Developer's in-game version 1.0.1 notes (available in the game)

Release announcements

Full-release features

The developer announced a 160-stage story, a level cap of 100, and a Paragon talent tree after the cap. Enemy levels and drops depend on the map instead of the player's level.

Greater Rifts unlock after the story, with Normal, Master, Nightmare and Inferno difficulties. Higher difficulties improve rare-item chances and allow more weapon affixes. Rift rewards include runes, socketing materials and enhancement items.

The release adds 15 equipment sets per class and Treasure Sprites that collect loot and salvage unwanted equipment. PC controls include mouse movement, adjustable cursor size, and one-button use of buff potions. The DPS tester can attack the player to test effects triggered by taking a hit.

Browse the current equipment, sets, class skills and locations.

Source: Complete Official Version Content.

Final major demo update: 0.4.0

Version 0.4.0 added a chapter, 10 bosses and 30 levels, with localization in 24 languages. The developer said the demo would receive no further major updates while work moved to the full game.

Those counts describe additions to the demo, not the total content in the current release. Use the boss catalogue and retail patch history for the full game.

Source: Update 0.4.0 - New Chapter, 10 Bosses & 30 Levels!

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