
Paladin archetype
Blade Master
Physical specialist. Each archetype point adds +0.3% physical damage.
- Skills
- 6
- Upgrades
- 16
- Summons
- 1
- Ailments
- 1
- Passives
- 3
- Modifiers
- 6
Active progression
Skills, upgrades, and modifiers
Every upgrade is visible beside its root skill. Modifiers stay with the skill they transform.

Root skill
Cleave
Slash enemies in front
- Unlock
- 0 points
- Max level
- 4
- Point cost
- 0
- Mana
- 2
- Cooldown
- 0s
- Range
- 6
Exact scalingPhysical damage: 100% of player damage per second, +30% per skill level
2 upgrades
Extra critical hit chance
Critical-hit chance: 10% at level 1, +5% per additional level
Extra stun chance
Stun chance: 40% at level 1, +10% per additional level
1 skill modifier

Root skill
Phantom Slash
Rapidly slash, instantly damaging nearby enemies
- Unlock
- 4 points
- Max level
- 4
- Point cost
- 1
- Mana
- 6
- Cooldown
- 4s
- Range
- 6
Exact scalingPhysical damage: 200% of player damage per second, +40% per skill level
3 upgrades
Reduced cooldown time
Cooldown reduction: 20% at level 1, +5% per additional level
Reduces enemy physical resistance
Physical resistance reduction: 10% at level 1, +5% per additional level
Deals additional single-target damage to hit enemies
Generated attack physical damage: 150% of player damage at level 1, +30% of player damage per additional level
1 skill modifier

Root skill
Blade Dance
Create a rotating sword array around oneself, slashing nearby enemies
- Unlock
- 9 points
- Max level
- 4
- Point cost
- 2
- Mana
- 24
- Cooldown
- 30s
- Range
- 6
Exact scalingPhysical damage: 90% of player damage per second, +18% per skill level
3 upgrades
Reduced cooldown time
Cooldown reduction: 20% at level 1, +5% per additional level
Increased duration
Duration increase: +5s at level 1, +2s per additional level
Increases self-physical damage
Physical damage bonus: +15% at level 1, +5% per additional level
1 skill modifier
- Damage percent200%

Root skill
Holy Sword
Call forth radiant swords that impale all foes in their path
- Unlock
- 14 points
- Max level
- 4
- Point cost
- 3
- Mana
- 20
- Cooldown
- 10s
- Range
- 6
Exact scalingPhysical damage: 300% of player damage per second, +60% per skill level
2 upgrades
Reduced cooldown time
Cooldown reduction: 20% at level 1, +5% per additional level
Increased projectile count
Additional root projectiles: +3 per upgrade level
1 skill modifier

Root skill
Death Reaper
Throw a rapidly spinning sword that can split into countless iron pieces to damage enemies
- Unlock
- 14 points
- Max level
- 3
- Point cost
- 3
- Mana
- 16
- Cooldown
- 5s
- Range
- 6
Exact scalingPhysical damage: 80% of player damage per second, +16% per skill level
3 upgrades
Increased number of blade projectiles
Child-skill count: +300 per upgrade level
Reduced cooldown time
Cooldown reduction: 20% at level 1, +5% per additional level
Extra critical hit chance
Critical-hit chance: 20% at level 1, +5% per additional level
1 skill modifier

Root skill
Blade Soul
Summon a spinning sword spirit around oneself, damaging nearby enemies
- Unlock
- 29 points
- Max level
- 4
- Point cost
- 6
- Mana
- 50
- Cooldown
- 32s
- Range
- 6
Exact scalingPhysical damage: 100% of player damage per second, +20% per skill level
3 upgrades
Reduced cooldown time
Cooldown reduction: 10% at level 1, +5% per additional level
Increases self-movement speed
Movement-speed bonus: +10% at level 1, +5% per additional level
Increases self-damage reduction
Damage reduction: 10% at level 1, +5% per additional level
1 skill modifier
Companions
Summons
Listed skill damage multiplied by 1 + (normal attack damage bonus multiplied by the level factor).
Late-game skill factorLv 0+ 0%Lv 50+ 10%Lv 60+ 20%Lv 70+ 40%Lv 75+ 60%Lv 80+ 90%Lv 85+ 120%Lv 90+ 150%Lv 95+ 190%Lv 100+ 230%

Root summon
Ancient Guardian
Summon a Ancient Guardian to fight for you
- Unlock
- 9 points
- Max level
- 4
- Mana
- 10
- Cooldown
- 5s
- Count
- 2
- Range
- 5
Damage130% base, +26% per level
Health300 base, +100 per level
Player-health bonus2% base, +1% per level
3 upgrades
Increased attack speed
Attack-speed bonus: +20% at level 1, +10% per additional level
Normal attacks transform into Iron Hammer Swing
Converted normal-attack damage bonus: +30% at level 1, +10% per additional level
Attacks have a chance to release a Earthquake
Trigger chance: 15% at level 1, +5% per additional level; physical damage: 1000% of player damage at level 1, +200% of player damage per additional level
Damage and control
Ailments
Root application rules and every connected ailment upgrade.

Root ailment
Bleeding
All physical damage skills have a chance to make enemies bleed.
- Unlock
- 14 points
- Max level
- 3
- Point cost
- 3
- Layers
- 3
- Duration
- 2s
- Damage
- 110%
Application rate30% base, +10% per level
Movement-speed reduction10% base, +5% per level
4 upgrades
Increased damage.
Ailment damage bonus: +30% at level 1, +10% per additional level
Increased stack limit.
Maximum stacks: +1 per upgrade level
Chance to deal damage based on enemy's max health with each hit.
On-hit trigger chance: 5% at level 1, +2% per additional level; enemy maximum-health damage: 5% at level 1, +1% per additional level
All physical damage skills have a chance to instantly kill enemies.
Instant-kill trigger chance: 10% at level 1, +3% per additional level; normal-enemy health threshold: 20% at level 1
Permanent bonuses
Passives
Exact gain per point and the value at maximum level.

Rapid Traveler
Movement speed: +5% per level, +20% at level 4
Unlock 0 points - max level 4 - cost 1
Zealot
Attack speed: +5% per level, +20% at level 4
Unlock 4 points - max level 4 - cost 2
Conqueror
Life leech on kill: +0.5% per level, +2% at level 4
Unlock 9 points - max level 4 - cost 3
Shadow Dungeon























