Version 1.0.6
Version 1.0.6 added per-skill automatic-attack controls and fixed Inferno gem drops, Treasure Fairy movement, Paladin weapon affixes, scene-change buffs, existing Skill Rune stacks, and related runtime issues.
At a glance
What changed
- Each Quick Cast Bar skill can now be included in or excluded from automatic attacks.
- 143 Epic, Legendary, and Mythical Paladin sword and shield rows received corrected negative-effect modifier references.
- The Treasure Fairy now inherits one-third of the player's movement-speed bonus.
- Inferno Secret Realm gem drops and already-owned Talent Skill Rune stacks were fixed.
Official 1.0.6 changes
- Added an automatic-attack toggle to each skill on the Quick Cast Bar; each skill can be configured individually.
- Fixed the little fairy disappearing after changing scenes.
- Fixed gems not dropping from Secret Realms on Inferno difficulty.
- Fixed some numerical values not taking effect.
- The Treasure Fairy now gains one-third of the player's movement-speed bonus.
- Fixed incorrect negative-effect affixes on weapons.
- Fixed Buff-type skills becoming permanent bonuses when changing maps.
- Talent Skill Runes already picked up by the player can now also be stacked.
Paladin sword and shield correction
The build changed only the fixed negative-effect modifier reference column for 143 high-rarity Paladin weapon rows. The correction points those items at the intended modifier entries; it is not a direct numerical increase to the modifier values.
| Scope | Count |
|---|---|
| Sword rows | 60 |
| Shield rows | 83 |
| Epic rows | 25 |
| Legendary rows | 58 |
| Mythical rows | 60 |
| Required-level range | 20-100 |
| Total rows | 143 |
| Old reference | Corrected reference | Rows |
|---|---|---|
| 25 | 28 | 9 |
| 26 | 29 | 8 |
| 27 | 30 | 8 |
| 37 | 40 | 20 |
| 38 | 41 | 19 |
| 39 | 42 | 19 |
| 49 | 52 | 20 |
| 50 | 53 | 20 |
| 51 | 54 | 20 |
Player takeawayIf an affected Epic, Legendary, or Mythical Paladin sword or shield previously showed or applied the wrong negative effect, 1.0.6 redirects it to the intended effect family.
Per-skill automatic attacks
- Right-click an individual Quick Cast Bar skill to toggle whether automatic attacks may use it.
- The choice is stored per action-bar slot and defaults to enabled.
- A visible indicator and tooltip report the current state.
- The global automatic-attack shortcut is ignored while the pointer is over interface elements.
Treasure Fairy movement formula
The verified runtime formula is: base Treasure Fairy movement speed multiplied by [1 + (player movement-speed bonus percent divided by 300)].
| Player movement-speed bonus | Fairy bonus |
|---|---|
| +15% | +5% |
| +30% | +10% |
| +60% | +20% |
| +90% | +30% |
Player takeawayThe fairy inherits one-third of the player's bonus, not one-third of the player's complete movement speed.
Inferno gems and existing Skill Runes
- Rift and challenge gem eligibility now accepts a gem whose configured drop scene is less than or equal to the current scene quality, rather than requiring an exact equality match.
- This permits lower-tier eligible gems to drop in higher-tier Secret Realms, including Inferno.
- Generated Talent Skill Runes use the configured maximum stack.
- Old save entries still carrying a one-item stack limit are normalized so already-owned runes can stack.
Scene changes and Buff cleanup
- Scene transitions now clear active buffs, lingering skill objects, and companion or enemy buff state more consistently.
- Companion runtime effects are rebuilt when a scene is restored, addressing the disappearing fairy issue.
- Skill instances guard against stopped or inactive effects restarting and against stale list references.
- Buff-type skills are removed from the departing scene instead of being retained as permanent bonuses.
Additional verified runtime safeguards
- Enemy and boss skill setup gained null checks, safer color configuration, and damage-resistance initialization.
- Boss companion skill eligibility is validated before selection.
- A direct skill-slot fallback was added when the expected action-bar reference is unavailable.
Shadow Dungeon