WikiTacticsShadow Dungeon
August 27, 2026Official notes plus verified values

Version 1.0.5

Version 1.0.5 fixed Paragon bonuses, enabled Talent Skill Rune stacks, halved the death gold penalty, increased Ascension Stone drops, repaired blacksmith and linked-release behavior, and included a major late-game summon scaling increase.

Steam build 24991261

At a glance

What changed

  • Gold lost on death fell from 10% to 5%.
  • Talent Skill Rune maximum stack changed from 1 to 999, with exact skill identity preserved when stacking.
  • Summon skill scaling reaches a 230% level factor at level 100, up from 100% before this build.
  • Paragon affinity bonuses now apply and existing saves receive a one-time backfill.
01

Official 1.0.5 changes

  • Fixed Paragon Talent Tree bonuses not taking effect.
  • Talent Skill Runes can now stack.
  • Gold dropped on death was reduced from 10% to 5%.
  • Increased the number of Ascension Stones dropped. The official note does not state the numerical amount.
  • Fixed the blacksmith being unable to reforge skills socketed with Equipment Skill Runes.
  • Fixed incorrect Resistance Potion images.
  • Fixed an issue where the game could not be entered.
  • Skills fired by linked release now work normally even when they are not on the Quick Cast Bar.
02

Late-game summon skill scaling

The same build expanded and increased the level factor used by companion skills. The formula is: listed skill damage multiplied by [1 + (normal attack damage bonus multiplied by the level factor)].

Player levelBeforeAfterChange
0-490%0%No change
50-5910%10%No change
60-6920%20%No change
70-7440%40%No change
75-7940%60%+20 points
80-8460%90%+30 points
85-8960%120%+60 points
90-9480%150%+70 points
95-99100%190%+90 points
100+100%230%+130 points

Player takeawayThe factor multiplies the character's normal attack damage bonus inside the companion-skill formula. It is not a flat 230% multiplier on final listed damage.

03

Death, Paragon, and rune numbers

  • The 0.2-per-point Paragon correction covers Fire, Frost, Lightning, Poison, Physical, Shadow, maximum health, and maximum mana affinity lines.
  • Existing saves receive a one-time Paragon affinity backfill through a migration flag.
  • Talent Skill Runes stack only when the linked skill name matches, so runes for different skills do not merge.
SystemBeforeAfter
Gold lost on deathCurrent gold divided by 10: 10%Current gold divided by 20: 5%
Talent Skill Rune maximum stack1999
Paragon affinity bonusNot applied0.2 per invested point
04

Blacksmith, linked skills, and item persistence

  • Weapon reforge and transform logic now finds the first valid SPC template and processes every SPC slot instead of only the first two.
  • Linked-skill validation is constrained to active entries and can resolve a direct skill even when it is absent from the Quick Cast Bar.
  • Items manually dropped by the player keep their PlayerDrop state through level persistence and are no longer automatically collected after 10 seconds.
  • DPS targets, summoned units, companions, and clones no longer generate normal enemy drops.
05

Stability fixes verified in the build

  • Enemy and boss skill selection gained bounds checks and null-safe fallbacks.
  • Enemy damage resistance is initialized before difficulty and quality modifiers are applied.
  • Boss companion skill eligibility is checked before the skill is used.
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