Version 1.0.5
Version 1.0.5 fixed Paragon bonuses, enabled Talent Skill Rune stacks, halved the death gold penalty, increased Ascension Stone drops, repaired blacksmith and linked-release behavior, and included a major late-game summon scaling increase.
Steam build 24991261
At a glance
What changed
- Gold lost on death fell from 10% to 5%.
- Talent Skill Rune maximum stack changed from 1 to 999, with exact skill identity preserved when stacking.
- Summon skill scaling reaches a 230% level factor at level 100, up from 100% before this build.
- Paragon affinity bonuses now apply and existing saves receive a one-time backfill.
Official 1.0.5 changes
- Fixed Paragon Talent Tree bonuses not taking effect.
- Talent Skill Runes can now stack.
- Gold dropped on death was reduced from 10% to 5%.
- Increased the number of Ascension Stones dropped. The official note does not state the numerical amount.
- Fixed the blacksmith being unable to reforge skills socketed with Equipment Skill Runes.
- Fixed incorrect Resistance Potion images.
- Fixed an issue where the game could not be entered.
- Skills fired by linked release now work normally even when they are not on the Quick Cast Bar.
Late-game summon skill scaling
The same build expanded and increased the level factor used by companion skills. The formula is: listed skill damage multiplied by [1 + (normal attack damage bonus multiplied by the level factor)].
| Player level | Before | After | Change |
|---|---|---|---|
| 0-49 | 0% | 0% | No change |
| 50-59 | 10% | 10% | No change |
| 60-69 | 20% | 20% | No change |
| 70-74 | 40% | 40% | No change |
| 75-79 | 40% | 60% | +20 points |
| 80-84 | 60% | 90% | +30 points |
| 85-89 | 60% | 120% | +60 points |
| 90-94 | 80% | 150% | +70 points |
| 95-99 | 100% | 190% | +90 points |
| 100+ | 100% | 230% | +130 points |
Player takeawayThe factor multiplies the character's normal attack damage bonus inside the companion-skill formula. It is not a flat 230% multiplier on final listed damage.
Death, Paragon, and rune numbers
- The 0.2-per-point Paragon correction covers Fire, Frost, Lightning, Poison, Physical, Shadow, maximum health, and maximum mana affinity lines.
- Existing saves receive a one-time Paragon affinity backfill through a migration flag.
- Talent Skill Runes stack only when the linked skill name matches, so runes for different skills do not merge.
| System | Before | After |
|---|---|---|
| Gold lost on death | Current gold divided by 10: 10% | Current gold divided by 20: 5% |
| Talent Skill Rune maximum stack | 1 | 999 |
| Paragon affinity bonus | Not applied | 0.2 per invested point |
Blacksmith, linked skills, and item persistence
- Weapon reforge and transform logic now finds the first valid SPC template and processes every SPC slot instead of only the first two.
- Linked-skill validation is constrained to active entries and can resolve a direct skill even when it is absent from the Quick Cast Bar.
- Items manually dropped by the player keep their PlayerDrop state through level persistence and are no longer automatically collected after 10 seconds.
- DPS targets, summoned units, companions, and clones no longer generate normal enemy drops.
Stability fixes verified in the build
- Enemy and boss skill selection gained bounds checks and null-safe fallbacks.
- Enemy damage resistance is initialized before difficulty and quality modifiers are applied.
- Boss companion skill eligibility is checked before the skill is used.
Shadow Dungeon