Version 1.0.4
Version 1.0.4 increased late-game summon damage, added Summon Damage to Necromancer weapons, and fixed weapon display, enemy cleanup, treasure pickup, and pinnacle talent issues.
Steam build 24968786
At a glance
What changed
- Late-game summon damage increased.
- 300 Necromancer weapon rows gained the Summon Damage affix.
- Weapon negative-effect display, enemy cleanup, treasure pickup, and pinnacle talent attributes were fixed.
Official 1.0.4 changes
- Increased the late-game damage of summons.
- Added a Summon Damage affix to Necromancer weapons.
- Fixed incorrect display of weapon negative-effect affixes.
- Fixed enemies remaining after death and leaving aura effects behind.
- Fixed the Treasure Fairy occasionally failing to pick up items.
- Fixed pinnacle talents granting incorrect attributes.
Summon Damage affix - exact file delta
- 300 Necromancer bone and corpse weapon rows gained modifier index 101 in 1.0.4.
- Those newly changed rows use these values: 3, 5, 7, 10, 13, 15, 17, 20, 23, 25, 27, 30, 33, 35, 37, 40, 43, and 45.
- The current database has 344 Necromancer weapons with a Summon Damage modifier, including rows that already had it before this update.
New Summon Damage ranges by item level and quality
| Required level | Quality | Summon Damage range |
|---|---|---|
| 0 | Magic | 3% |
| 2 | Magic | 3-5% |
| 3 | Magic | 5% |
| 5 | Rare | 7-10% |
| 9 | Magic | 5-10% |
| 10 | Rare | 10-13% |
| 10 | Superior | 10-13% |
| 14 | Magic | 10% |
| 15 | Superior | 13% |
| 20 | Rare | 13% |
| 20 | Superior | 13-15% |
| 20 | Epic | 17-20% |
| 30 | Rare | 15% |
| 30 | Superior | 15% |
| 30 | Epic | 20% |
| 30 | Legendary | 25-27% |
| 40 | Superior | 17% |
| 40 | Epic | 20-23% |
| 40 | Legendary | 27-30% |
| 40 | Mythical | 33-35% |
| 50 | Superior | 17-20% |
| 50 | Epic | 23% |
| 50 | Legendary | 30% |
| 50 | Mythical | 35-37% |
| 60 | Superior | 20% |
| 60 | Epic | 25% |
| 60 | Legendary | 33% |
| 60 | Mythical | 37% |
| 70 | Epic | 25-27% |
| 70 | Legendary | 33-35% |
| 70 | Mythical | 40% |
| 80 | Legendary | 35% |
| 80 | Mythical | 40-43% |
| 90 | Legendary | 35-37% |
| 90 | Mythical | 43% |
| 100 | Mythical | 43-45% |
Verified runtime corrections
- The 1.0.4 companion formula was listed skill damage multiplied by [1 + (normal attack damage bonus multiplied by the level factor)]. Version 1.0.5 later increased the high-level factor table again.
- Pinnacle talent DFA12 maps to Physical damage, DFA13 to Shadow damage, and DFA14 to maximum health.
- Enemy cleanup, lingering aura cleanup, Treasure Fairy pickup, and weapon-affix presentation received matching runtime changes.
Shadow Dungeon